Publications

Journal Articles Books Conference Popular News Master Thesis

Journal Articles

(SSCI) Computers & Education, 52(1), 68-77, 2009 The effects of computer games on primary school students' achievement and motivation in geography learning

(SSCI) Computers in Human Behavior, 24(6), 2520-2529, 2008 A descriptive study of Turkish high school students’ game-playing characteristics and their considerations concerning the effects of games

(SSCI) British Journal of Educational Technology, 38(3), 538-542, 2007 Studying computer game learning experience through eye tracking

(SSCI) British Journal of Educational Technology, 38(3), 455-464, 2007 Flow experiences of children in an interactive social game environment

(SSCI) Journal of Educational Technology and Society,9 (1), 308-321, 2006 Turkish prospective teachers' perceptions regarding the use of computer games with educational features

Egitim Arastirmalari, 19, 66-76, 2005 Üniversite ögrencilerinin bilgisayar oyunu oynama aliskanliklari ve oyun tercihleri: ODTÜ ve GAZI Universitesi ögrencileri arasinda karsilastirmali bir çalisma

Hacettepe University Journal of Education-Hacettepe Egitim Dergisi, 21(1), 19-28, 2001 Ögretimde bilgisayar kullanimina iliskin ögretmen gorusleri - Teachers' perspectives about the Use of computers in education

Books

An Instructional Design/Development Model for the Creation of Game-like Learning Environments: The FIDGE Model (2006, January). Chapter in Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches, ISBN: 1-58603-572-x Publisher: IOS Press

Games & Simulations: A New Approach in Education (2007). Chapter1 in "Games and Simulations in Online Learning: Research and Development Frameworks", ISBN: 1-59904-304-1, Information Science Publishing.

Conference Presentations

VII. Ulusal Fen bilimleri ve Matematik eğitimi kongresi, Ankara, Turkiye, 07-09 Eylül. Çok Kullanıcılı Bilgisayar Oyunları ile Öğrenme

ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA Interaction Patterns of Children While Playing Computer Games

ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA Use of Commercial Games for Educational Purposes: Will Today's Teacher Candidates Use Them in the Future?

ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA Preservice Computer Teachers’ Selections of Game Design Dynamics Based upon Their Game Preferences, Habits and Technical Backgrounds

SITE Conference, 20-24 March, 2006, Orlando, FL, USA Children's Avatar Preferences and Their Personalities

22. Bilisim Teknolojileri Isiginda Egitim Konferansi, 9-11 Kasim, 2005, Ankara Elektronik Oyunlardaki Donusumlu Oynama Özelliginin Ögrenci Motivasyonuna Etkisi: The Incredible Machine Örnegi

22. Bilisim Teknolojileri Isiginda Egitim Konferansi, 9-11 Kasim, 2005, Ankara Factors Effecting on Game Preferences of Children

Digital Games Research Associations 2nd International Conference, June 16-20, 2005, Vancouver, British Columbia History of Digital Games in Turkey

International Informatics Congress, Eskisehir 10-12 June 2005 Turkish Elementary School Students' Computer Game Play Characteristics

Ankara Ozel Tevfik Fikret Okullari, Egitimde Yeni Yonelimler II Egitimde Oyun Sempozyumu, 14 Mayis 2005 Ilkogretim ogrencilerinin bilgisayar oyunu oynama aliskanliklari ve oyun tercihlerini etkileyen faktorler

21. Bilisim Teknolojileri Isiginda Egitim Konferansi, 2004, Ankara Turkiye'de elektronik oyunlarin tarihcesi

21. Bilisim Teknolojileri Isiginda Egitim Konferansi, 2004, Ankara Turkiye'deki ogrencilerin bilgisayar oyunu oynama aliskanliklari ve oyun tercihleri: ODTU ve Gazi universitesi ogrencileri arasi karsilastirmali bir calisma

Popular News (Magazine)

Mehmet Üçgül tarafından "motive edici öğrenme ortamı hazırlamak" amacıyla gelştirilen Tomb Raider simülasyonu hakkında Nokta dergisinde çıkan yazı. (Nokta, 1-7 Şubat 2007) Çalıkuşu Lara Croft

Master Theses (MS)

A PROPOSAL OF INSTRUCTIONAL DESIGN/DEVELOPMENT MODEL FOR GAME-LIKE LEARNING ENVIRONMENTS: THE FID2GE MODEL BY GÖKNUR KAPLAN AKILLI

PERCEPTIONS OF PROSPECTIVE COMPUTER TEACHERS TOWARD THE USE OF COMPUTER GAMES WITH EDUCATIONAL FEATURES IN EDUCATION BY GÜLFIDAN CAN

USING EYE TRACKING DATA TO ANALYZE A COMPUTER GAME LEARNING EXPERIENCE BY SERKAN ALKAN