During the game he will encounter with different guns (each for different kind of virus), health power (supplying extra energy), and keys (for the locked doors). When he encounters these substances he will see information about that substance and what to do next. Actually he will have to answer the questions that come out when he try to get the substances.After giving the answer the player will see the feedback. If he could give the right answer he will be able to get the substance, however if he could not he will not be able to get it and there will come out another question. 
After giving the answer the player will see the feedback. If he could give the right answer he will be able to get the substance, however if he could not he will not be able to get it and there will come out another question. When the player gets a new substance it will be shown with a picture at the bottom of the scene. Actually the player will be able to see what he has from this menu at the bottom of the scene. There will also be other symbols showing the health power level and the performance of the components. Moreover the player will encounter with different types of viruses. When he encounters them the scene will be stable and some information about that virus will be shown at the bottom of the scene. This information will be come across the players as questions, so that we will both use explanation and evaluation in the game.
The players will start from hard disc, then they will reach to RAM and finally they will reach to CPU. When they destroy all the viruses in the computer they can also destroy the source file of the viruses in CPU. The layers will also see information about the source file when they encounter it and they will also see what to do. After they will be able to destroy the source file they become successful and the game will end. Another important point is that we used labyrinths in the components and it is really hard to find the right way, so we will use directions to show the player the right way.