Journal Articles 

(SSCI) British Journal of Educational Technology, 38(3), 538-542, 2007
Studying computer game learning experience through eye tracking

(SSCI) British Journal of Educational Technology, 38(3), 455-464, 2007
Flow experiences of children in an interactive social game environment

(SSCI) Journal of Educational Technology and Society,9 (1), 308-321, 2006
Turkish prospective teachers' perceptions regarding the use of computer
games with educational features

Egitim Arastirmalari, 19, 66-76, 2005
Üniversite ögrencilerinin bilgisayar oyunu oynama aliskanliklari ve oyun tercihleri:
ODTÜ ve GAZI Universitesi ögrencileri arasinda karsilastirmali bir çalisma

Hacettepe University Journal of Education-Hacettepe Egitim Dergisi, 21(1), 19-28, 2001
Ögretimde bilgisayar kullanimina iliskin ögretmen gorusleri - Teachers' perspectives 
about the Use of computers in education

Books

An Instructional Design/Development Model for the Creation of Game-like 
Learning Environments: The FIDGE Model (2006, January). 
Chapter in Affective and Emotional Aspects of Human-Computer Interaction: 
Game-Based and Innovative Learning Approaches, 
ISBN: 1-58603-572-x Publisher: IOS Press

Games & Simulations: A New Approach in Education (2007).
Chapter1 in "Games and Simulations in Online Learning: 
Research and Development Frameworks", ISBN: 1-59904-304-1,
Information Science Publishing.

Conference Presentations

VII. Ulusal Fen bilimleri ve Matematik eğitimi kongresi, Ankara, Turkiye, 07-09 Eylül.
Çok Kullanıcılı Bilgisayar Oyunları ile Öğrenme

ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA
Interaction Patterns of Children While Playing Computer Games

ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA
Use of Commercial Games for Educational Purposes: Will Today's Teacher Candidates
Use Them in the Future?

ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA
Preservice Computer Teachers’ Selections of Game Design Dynamics Based upon 
Their Game Preferences, Habits and Technical Backgrounds

SITE Conference, 20-24 March, 2006, Orlando, FL, USA
Children's Avatar Preferences and Their Personalities

SITE Conference, 20-24 March, 2006, Orlando, FL, USA
Turkish Female Students’ Attitudes Toward Internet, Computers and Game Play 
From the View of Cultural Perspectives

22. Bilisim Teknolojileri Isiginda Egitim Konferansi, 9-11 Kasim, 2005, Ankara
Elektronik Oyunlardaki Donusumlu Oynama Özelliginin Ögrenci Motivasyonuna Etkisi:
The Incredible Machine Örnegi

22. Bilisim Teknolojileri Isiginda Egitim Konferansi, 9-11 Kasim, 2005, Ankara
Factors Effecting on Game Preferences of Children

Digital Games Research Associations 2nd International Conference, June 16-20, 2005
Vancouver, British Columbia
History of Digital Games in Turkey

International Informatics Congress, Eskisehir 10-12 June 2005
Turkish Elementary School Students' Computer Game Play Characteristics 

Ankara Ozel Tevfik Fikret Okullari, 
Egitimde Yeni Yonelimler II Egitimde Oyun Sempozyumu, 14 Mayis 2005
Ilkogretim ogrencilerinin bilgisayar oyunu oynama aliskanliklari ve 
oyun tercihlerini etkileyen faktorler

21. Bilisim Teknolojileri Isiginda Egitim Konferansi, 2004, Ankara
Turkiye'de elektronik oyunlarin tarihcesi

21. Bilisim Teknolojileri Isiginda Egitim Konferansi, 2004, Ankara 
Turkiye'deki ogrencilerin bilgisayar oyunu oynama aliskanliklari ve oyun tercihleri:
ODTU ve Gazi universitesi ogrencileri arasi karsilastirmali bir calisma

Popular News (Magazine)

Mehmet Üçgül tarafından "motive edici öğrenme ortamı hazırlamak" amacıyla 
gelştirilen Tomp Raider simülasyonu hakkında Nokta dergisinde çıkan yazı. 
(Nokta, 1-7 Şubat 2007) Çalıkuşu Lara Croft

Master Theses (MS)

A PROPOSAL OF INSTRUCTIONAL DESIGN/DEVELOPMENT MODEL FOR GAME-LIKE 
LEARNING ENVIRONMENTS: THE FID2GE MODEL BY GÖKNUR KAPLAN AKILLI

PERCEPTIONS OF PROSPECTIVE COMPUTER TEACHERS TOWARD THE USE OF 
COMPUTER GAMES WITH EDUCATIONAL FEATURES IN EDUCATION BY GÜLFIDAN CAN

USING EYE TRACKING DATA TO ANALYZE A COMPUTER GAME LEARNING EXPERIENCE
BY SERKAN ALKAN