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Journal Articles (SSCI) British Journal of Educational Technology, 38(3), 538-542, 2007 Studying computer game learning experience through eye tracking (SSCI) British Journal of Educational Technology, 38(3), 455-464, 2007 Flow experiences of children in an interactive social game environment (SSCI) Journal of Educational Technology and Society,9 (1), 308-321, 2006 Turkish prospective teachers' perceptions regarding the use of computer games with educational features Egitim Arastirmalari, 19, 66-76, 2005 Üniversite ögrencilerinin bilgisayar oyunu oynama aliskanliklari ve oyun tercihleri: ODTÜ ve GAZI Universitesi ögrencileri arasinda karsilastirmali bir çalisma Hacettepe University Journal of Education-Hacettepe Egitim Dergisi, 21(1), 19-28, 2001 Ögretimde bilgisayar kullanimina iliskin ögretmen gorusleri - Teachers' perspectives about the Use of computers in education Books An Instructional Design/Development Model for the Creation of Game-like Learning Environments: The FIDGE Model (2006, January). Chapter in Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches, ISBN: 1-58603-572-x Publisher: IOS Press Games & Simulations: A New Approach in Education (2007). Chapter1 in "Games and Simulations in Online Learning: Research and Development Frameworks", ISBN: 1-59904-304-1, Information Science Publishing. Conference Presentations VII. Ulusal Fen bilimleri ve Matematik eğitimi kongresi, Ankara, Turkiye, 07-09 Eylül. Çok Kullanıcılı Bilgisayar Oyunları ile Öğrenme ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA Interaction Patterns of Children While Playing Computer Games ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA Use of Commercial Games for Educational Purposes: Will Today's Teacher Candidates Use Them in the Future? ED-MEDIA Conference, 26-30 June, 2006, Orlando, FL, USA Preservice Computer Teachers’ Selections of Game Design Dynamics Based upon Their Game Preferences, Habits and Technical Backgrounds SITE Conference, 20-24 March, 2006, Orlando, FL, USA Children's Avatar Preferences and Their Personalities SITE Conference, 20-24 March, 2006, Orlando, FL, USA Turkish Female Students’ Attitudes Toward Internet, Computers and Game Play From the View of Cultural Perspectives 22. Bilisim Teknolojileri Isiginda Egitim Konferansi, 9-11 Kasim, 2005, Ankara Elektronik Oyunlardaki Donusumlu Oynama Özelliginin Ögrenci Motivasyonuna Etkisi: The Incredible Machine Örnegi 22. Bilisim Teknolojileri Isiginda Egitim Konferansi, 9-11 Kasim, 2005, Ankara Factors Effecting on Game Preferences of Children Digital Games Research Associations 2nd International Conference, June 16-20, 2005 Vancouver, British Columbia History of Digital Games in Turkey International Informatics Congress, Eskisehir 10-12 June 2005 Turkish Elementary School Students' Computer Game Play Characteristics Ankara Ozel Tevfik Fikret Okullari, Egitimde Yeni Yonelimler II Egitimde Oyun Sempozyumu, 14 Mayis 2005 Ilkogretim ogrencilerinin bilgisayar oyunu oynama aliskanliklari ve oyun tercihlerini etkileyen faktorler 21. Bilisim Teknolojileri Isiginda Egitim Konferansi, 2004, Ankara Turkiye'de elektronik oyunlarin tarihcesi 21. Bilisim Teknolojileri Isiginda Egitim Konferansi, 2004, Ankara Turkiye'deki ogrencilerin bilgisayar oyunu oynama aliskanliklari ve oyun tercihleri: ODTU ve Gazi universitesi ogrencileri arasi karsilastirmali bir calisma Popular News (Magazine) Mehmet Üçgül tarafından "motive edici öğrenme ortamı hazırlamak" amacıyla gelştirilen Tomp Raider simülasyonu hakkında Nokta dergisinde çıkan yazı. (Nokta, 1-7 Şubat 2007) Çalıkuşu Lara Croft Master Theses (MS) A PROPOSAL OF INSTRUCTIONAL DESIGN/DEVELOPMENT MODEL FOR GAME-LIKE LEARNING ENVIRONMENTS: THE FID2GE MODEL BY GÖKNUR KAPLAN AKILLI PERCEPTIONS OF PROSPECTIVE COMPUTER TEACHERS TOWARD THE USE OF COMPUTER GAMES WITH EDUCATIONAL FEATURES IN EDUCATION BY GÜLFIDAN CAN USING EYE TRACKING DATA TO ANALYZE A COMPUTER GAME LEARNING EXPERIENCE BY SERKAN ALKAN |
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